The player must make some choices throughout the game, but these don’t alter the gameplay, only the outcome at the end. You play as Hiroki, a young samurai sworn by vow to protect the people of his village. It starts as a basic enough plot, with your standard archetypal characters - hero, sage, lover, outlaw - but has a few twists that the player might not be expecting. The story of Trek to Yomi is one of duty and honour, versus love and revenge. Turning off the bloom and grain effects are possible, but it feels like taking away a part of the game’s personality. It doesn’t once disappoint visually, and there are some moments that will leave you in genuine awe of what you’re seeing. The parallax effects in some of the side-scrolling sections and use of depth are really nicely implemented, giving it an air of a stage production. The lighting and depth of the scenery is breathtaking. 'Cinematography' is a word not often used in reference to video games, but Trek to Yomi yearns to remind you of the movies that inspired it, with it’s letterboxed aspect ratio, vintage film grain complete with dust and scratches akin to those from an old-school reel played on a projector, and it’s grayscale, monochromatic colour palette. It can’t be denied that this game is gorgeous. But it's still not enough to distract from the shallow combat mechanics, exploration, and puzzles that litter the experience. Trek to Yomi wears its film inspiration proudly on its sleeve, and the atmosphere and tone set by the stunning cinematography and sound design fit right in with some of Kurosawa’s best features.Įvery corner turned reveals another visual masterpiece that manages to leave the player enraptured, and the seemingly familiar plot takes a few turns that keep it fresh and engaging.
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